Argos

Gathering Supplies
The Thieves of Crete

It takes more than a week to make port in Crete, by then the identifying marks of the King Kryos’ ship are well hidden. The party proceeds into the city, not only to release the slaves with a tidy sum for their silence, with gold taken from the King’s coffers, but to trade the King’s trireme as well for a smaller Minoan sailing vessel they can more easily manage themselves…

Once against Argyros pleads with them to accompany him to Hades to rescue his son, or at least hand over Strands of Fate to him so that he might have a chance. But, they seem reluctant to discuss the matter, if not totally dismiss the idea. Argyros suggests that they too can bring loved ones back using the power of the lyre, but the very idea of this seems to disgust Theo who suggest that they are better off left in the underworld. For now Argyros lets the matter rest…

While in the city they come upon a weapons merchant by the name of Phillios, who boasted a somewhat unbelievable selection of weapons. It is quickly realized that much of it has been looted dishonorably from battle fields. But this revelation does little to slow down their interest in his wares. Among them is a iron chain shirt from Egypt purchased by the rogue for surprisingly low sun, and bronze swords of impressive quality. But as they buy without regard to their spending Phillios suggests that he might have what they are looking for in a warehouse, if they are willing to meet with him in the evening… They agree, although most already suspect what is about to happen there…

In the meantime, the Paladin of Athena meets with a blind blacksmith frequently used by Phillios to alter King Kryos’ armor for her own use. Claiming it as a gift from the king, the blacksmith agree to alter it without seeing compensation, for a hero of the Greeks… At this the Paladin arranges through the temple that a sum of gold be delivered to the blacksmith as a gift from Athena.

That evening Theo and Epimetheus go to meet with Phillios at the warehouse while the others sit outside standing watch, despite the Paladin’s discomfort and the rogue’s all too apparent glee at the possibility that his comrades may be robbed and killed… Within they are led deep into the building to a table which shows a variaty of weapons and armor, and they are encouraged to search. But the warehouse is hardly empty, rather it is virtually packed with members of Phillios’ gang. It isn’t long before they make their move, descending on the adventurers in an effort to acquire their all too apparent wealth. Fighting back and joined by the party members standing guard outside they manage to kill Phillios and take members of his gang alive to face justice. The Crete city guard arrive at the warehouse, not actually belonging to Phillios, to arrest the gang survivors as the party makes their escape, carrying what items catch their interest, none of which belonged to Phillios either…

Still clearly disturbed by the events, the Paladin returns to the temple of Athena to ensure the gold is given to the blacksmith who has completed his work on her armor. During her visit the statute of Athena appears to come to life. Immediately Athena begins to question the worth of the Paladin’s companions, and if they are really deserving of the loyalty the Paladin has invested with them. In the end Athena agrees to allow the Paladin choose her own path, granting her Paladin a weapon deserving of one that serves Athena. The Paladin takes the time to question Athena about the Strands of Fate, as well as if she should allow Argyros’ quest to continue or if she should continue to deceive him. Athena responds frankly. Argyros’ may very well lead the party onto the path of destruction…

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Island of Exile
Angering Poseidon

Sailing from Troy they found the King Kryos’ ships in pursuit, though sailing prowess alone did they manage to out pace the King’s ships and sail into a fog bank losing their hunters. This fog bank wholly unnatural was perceived as a gift, but after sailing within a few days they set to the ever present land, seen at at the edge of the fog, for supplies. Setting camp and collecting supplies they crew felt as if they were being watched by unknown eyes. Late into the evening they were awaken by one of the sailors on watch, as something prowled near to the camp. Calling out into the darkness of the forest, the party declared their peaceful intentions. In response several large figures emerged from the night. Minotaur in tribal dress…

Initially startled the party settle into a dialog with the creatures who appear to speak rudimentary Greek. The Minotaur hunting party leader goes on to inform them that they have landed on the Island of Exile. A place where Poseidon himself keeps all that he does not wish roaming the sea, and that they themselves can never leave, but they are willing to share there home with the Greeks… To this the party begins embarking the boat announcing, “We’re leaving!”. In vain the Minotaur goes on to explain it is not they but Poseidon himself that maintains their exile, and that if perhaps they could eliminate the worst of the island’s evil that they may be released, such as the hags… But the Minotaur’s words fall on deaf ears as the Greek ship once again sets out into the fog, leaving the island behind…

They travel for a short time in the heavy fog but are suddenly stopped with a jolt as a massive figure rises out of the depths, Poseidon himself. He goes on to inform these mortals that it was he that guided them to this island, claiming that Strands of Fate are too dangerous and with the lyre they too must-. At this point it was somehow decided that the most reasonable course of action here would be to attack Poseidon using the very Strands of Fate that Poseidon was just warning them was too dangerous for mortal hands. Taking up the lyre Epimetheus strikes a cord forcing Poseidon to recoil in shock and apparent pain. They use the momentary distraction to make a break for the edge of the fog in an clearly well thought out attempt to out-run the god of the sea, in a boat…

Their ship wrecked and sinking, but bulk of their crew dead, what remains of their debris glides out of the fog and into the open sea, and the approaching ships of King Kryos… Once again taking up the lyre to turn against the King’s ships, but a misstep in the cord results in the Stands of Fate blasting his own already weak party…

They wake, apparently hours later, below decks of the King’s ship and chained to the oars. Stripped of their gear and the Strands of Fate now in the hands of King Kryos they begin to formulate a plan to overpower the guards, which involved everyone going nuts. Meanwhile King Kryos calls out to the gods, demanding they submit to his will, now that the Strands of Fate are in his hands. This creates enough of a distraction that the party are able to defeat the guards and release their binds as well as the other slaves, without notice. They move to take the ship and a battle ensues ending with King Kryos’ death at the hands of the party’s mysterious Greek rogue. The King’s other ship, witnessing the slaughter sail away to report their leader’s death.

The ship and the surviving slaves now in their control as well as the Strands of Fate in their possession once more, they set a course for Crete, their journey plagued with ever present storms…

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Taking the Prize
Last battle of Troy

Given special orders by King Kryos, the party accompanied by a pair of slingers and three strong spearmen the team have served as a unit for many years leading up to the conclusion of the war. They rushed through the streets of Troy in the midst of battle to find their path barred by the Trojans at every turn. Despite the loss of three of their number they make their final push into the government complex, where the Trojans have secured a most unusual treasure.

Protected by a veil of moonlight, a golden lyre sits atop a marble pedestal, guarded by a priestess of Hecate and a band of Trojan soldiers. After a fierce battle the party decides to hold control of the building while deciding what to do with this stringed musical instrument. Their first attempt, involved knocking it off the pedestal and allowing it to strike the floor. The shriek of sound tears at their souls causing them harm. Thus it is learned this is no normal instrument. Securing it in no less than three sack the party decided to return to the King immediately with the prize, least this artifact falls back into enemy hands.

The fighting in the streets continued as the city burned around them, but the resolved to fight their way through until they were able to reach friendly forces who then escorted them out of the city. The light of day break greeted the Greek ships as they made their way onto the beach. disembarking the ship, King Kryos eager to claim his prize, pushes his way past the weary Greek warriors to the party. After a brief exchange about payment which only serves to infuriate the King they agree to hand over the Lyre. But when the sacks are removed, it is not the Lyre but a broken crate lid that is discovered, much to the befuddlement of all… One of the spear-men, by the name of Argyros is also conspicuously missing.

Assuming he has been deceived, King Kryos demands the party retrieve the Lyre from their wayward companion by the time “the sun reaches its apex” or they themselves face execution. Wasting little time and testing the King temper no further they set off to track Argyros who has abandoned his armor and weapons and is making his way to the opposite shore, joined by several others. Along the way they are slowed by obstacles, each with a sense divine power. By the time they catch up with Argyros he and his rogue crew already have their boat in the water and preparing to leave with the Lyre. Despite their rush to exact vengeance for the betrayal, Argyros explains that what they have recovered are the Strands of Fate cut from the very threads of life so carefully tended by The Fates, of whom they hold power even over the gods. King Kryos being selfish and unwise would use its power to serve his own ends. While Argyros wishes nothing more than to bring back his son from an unjust death, and to free him from the depths of Tartaros itself. Begrudgingly the party accepts this explanation and agree to set sail with Argyros and his crew to escape the King’s rage.

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The Trojan Horse

Still seeking to gain entrance into Troy, clever Odysseus (some say with the aid of Athena) ordered a large wooden horse to be built. Its insides were to be hollow so that soldiers could hide within it.

Once the statue had been built by the artist Epeius, a number of the Greek warriors, along with Odysseus, climbed inside. The rest of the Greek fleet sailed away, so as to deceive the Trojans.

One man, Sinon, was left behind. When the Trojans came to marvel at the huge creation, Sinon pretended to be angry with the Greeks, stating that they had deserted him. He assured the Trojans that the wooden horse was safe and would bring luck to the Trojans.

Only two people, Laocoon and Cassandra, spoke out against the horse, but they were ignored. The Trojans celebrated what they thought was their victory, and dragged the wooden horse into Troy.

That night, after most of Troy was asleep or in a drunken stupor, Sinon let the Greek warriors out from the horse…

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Introduction
Character building:
  • Human
  • 3rd Level
  • Spell casters (Wizards/Sorcerers) are generally foreigners.
  • Standard character rolling (4D6)
  • Hit points will be rolled.

The adventure opens during the climax of the Trojan war. Equipment and gold will be rolled as a 1st level character. I leave it to you to decide the role you played during the battle.

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